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Technologies Learning Area

In Technologies students learn practical and critical thinking skills which they use to design solutions to real-life problems. At Fremantle College, Technologies covers a broad range of subjects including:

Applied Marine Studies where students look at how we interact and can better care for our oceans and waterways through the use of science and engineering.

  • Make an underwater marine life camera and use it to survey fish off Rottnest Island.
  • Build a fibreglass sail-boat and test it in the College’s on-site pool.
  • Design an underwater ROV and compete against other schools in national competitions.

Engineering or the study of the constructed world. Students learn civil, mechanical and electrical engineering topics including automation, aerodynamics and mechatronics.

  • Design, make and race high-speed gas powered model dragsters.
  • Build a bridge and compete against other schools in engineering challenges.
  • Run a real production line in the College’s Industrial Automation Lab.
  • Kick-start your career by studying the Certificate II – Engineering Pathways.

Materials involves learning to work with wood and metal in the design and manufacture of useful objects. Students make furniture and other household items; tools and creative pieces using state of the art workshops and machinery.

  • Learn carpentry and build furniture.
  • Create wooden toys and games.
  • Make a set of your own tools and a tool box.
  • Learn how to weld, machine and fabricate.

Digital Technology includes the use of computers, microcontrollers and other digital devices to interact with and control the world around us. Students write programs and build apps to help make sense of information.

  • Write and build an app.
  • Build a programmable cat-feeder or a robotic cat.
  • Compete with other students in a robotic death-match in the College Robot War.
  • Learn how to be a responsible digital citizen.

At the centre of all studies within Technologies is the concept of applied problem-solving. Students learn how to look critically at a problem, need or opportunity and design, build and implement a realistic answer to it.

In Technologies: learn the skills you need, to make the things we need, which make our world a better place.